DelCAM partners with Advanced Computers

Thousand Oaks Acorn Features Advanced Computers

Keyboarding Computers 6

Keyboarding is the introductory course for students at Colina.  We show the students the school network and how to navigate around it.  Helping them understand where assignments are stored and submitted online.  Keyboarding Skills are taught using Type To Learn and student are encouraged to use correct form and technique to learn to type by touch.

Microsoft Powerpoint is also introduced to the students who create projects based off topics currently being studied in their other classes.

Computer Applications 7

In Computer Applications students study Microsoft's Office Suite.  Projects are assigned based on topics covered in their academic classes.  The goal of this class is to give students the skills necessary to use technology to help create academic projects.  Microsoft Publisher is used to create newspapers and booklets.  Microsoft Excel is used to table data and create charts from that data.  Microsoft Word is used to write reports as well as creating Bibliographies.

Students who are finished ahead of the deadlines are allowed to work in any of the advanced softwares available at Colina.  Students create 3d models as well as wood carved signs just to name a few of these projects.

Advanced Computers 8

Advanced Computers is the year long elective for students who wish to learn more about the computer science field. It is intended to be a more independent course in which students pick a topic that interests them and create a project in that topic. Some of the areas available to the students are:

Special Thanks to the following companies for their support and partnership with our program:

3D Modeling - Blender
Students use Blender to learn the teminology and workflow required to create computer models that can be used in animations. Modeling of both hard and soft surfaces are covered. Students are taught using videos from blendercookie.com by experts in 3D modeling. The course also covers lighting, texture and rendering of characters once they are modeled.

3D Animation - Blender
Students learn the techniques for rigging and animating their characters using Blender. The students start by creating simple movement and end with complex coordinated movements of their characters to develop animated scenes.

Digital Photography - Photoshop
Students use Photoshop to create original photo and text effects. Starting from stock photos students learn the basic tools (brushes, layers, filters, etc ) of Photoshop to touchup or morph the photos. Some former projects include turning a sunny Seattle day into a cloudy lightning strike filled day. Students are also free to start from scratch to create digital pictures. Some projects of the past are creating a fiery phoenix from scratch and a photo realistic apple created from a green circle. As students move into their own personal pictures they learn about the working of the 35mm SLR camera and how exposure and f-stop can be used to affect the picture when its taken.

CAD/CAM - ArtCAM
Using an industry standard program (ArtCAM) donated to the program by DelCAM student create wood carved signs using the computer. They learn about G Code and controlling of a machine using those codes. Projects require the students to manipulate vectors to create a 2D view of their project then they use tools to create 3D reliefs from those vectors. From their reliefs students learn how to create toolpaths that the computer will use to cut their sign. They learn which tool bit should used to give the desired finish on the wood. Finally they transfer their project to the class CNC mill which was created with the help of Delta Tau's donation of a PMAC controller and Sound Solution Inc. design and fabrication of the machine.

Robotics - Legos
Students learn to control LEGO Mindstorm robots using the LeJos programming language. LeJos is JAVA programming for the mindstorms kit. Students are exposed to the basics of the programming language and learn how to create simple programs to make the robot move and turn. As they progress they learn to interact with the sensors of the robot to perform tasks. Programming tasks become more complex as the students learn about conditional and loop statements as well as procedures and how to break a large problem into smaller more manageable problems.

Programing - JAVA and Scratch
Students learn principals of programing from variables and simple input output to loops and counters. They learn these principals first using MITs visual programming language Scratch. After they feel comfortable with this language they move into JAVA programming.

About Mr. Norwalt

Welcome back. I'm Mr. Norwalt and I am looking forward to my 25th year of teaching. I teach Computer to 6th, 7th and 8th grade students as well as Algebra 1A.

Classroom Highlights

  • ArtCAM
  • Blender
  • Powerpoint
  • Photoshop
  • Website Design